﻿using System.Collections;
using System.Collections.Generic;
using ProtoBuf;
using UnityEngine;

[ProtoContract]
public class NettyRequest  {
	[ProtoMember(1)]
	public int controllerType;
	[ProtoMember(2)]
	public int methodType;
	[ProtoMember(3)]
	public string data;

	public NettyRequest(int controllerType, int methodType, string data)
	{
		this.controllerType = controllerType;
		this.methodType = methodType;
		this.data = data;
	}

	public NettyRequest()
	{
	}
}
